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If you have some questions about my publications, do not hesitate to contact me.


2012
NEW

Sébastien Hillaire, Anti-Aliased Volumetric Lines Using Shader-Based Extrusion, OpenGL Insights.

NEW

Sébastien Hillaire, Improving Performance by Reducing Calls to the Driver, OpenGL Insights.

Sébastien Hillaire, Anatole Lécuyer, Tony Regia Corte, Rémi Cozot, Jérôme Royan, Gaspard Breton,
Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments. In IEEE Transactions on Visualization and Computer Graphics (TVCG), March, pp. 256-358.

2011

Gabriel Cirio, Maud Marchal, Sébastien Hillaire, Anatole Lécuyer,
The Virtual Crepe Factory: 6DoF Haptic Interaction with Fluids. In SIGGRAPH 2011 Emerging Technologies (E-Tech), Vancouver, Canada.
Paper, Video, Youtube

Gabriel Cirio, Maud Marchal, Sébastien Hillaire, Anatole Lécuyer,
Six Degrees-of-Freedom Haptic Interaction with Fluids. In IEEE Transactions on Visualization and Computer Graphics (TVCG), November, pp. 1714-1727.
Draft paper, Video, Youtube

Sébastien Hillaire, Contribution to the Study of Visual Attention Models and Gaze Tracking to Improve Visual Feedback in 3D Interactive Applications, PhD thesis, 2011
2010

Sébastien Hillaire, Anatole Lécuyer, Tony Regia Corte, Rémi Cozot, Gaspard Breton,
A Real-Time Visual Attention Model for Predicting Gaze Point During First-Person Exploration of Virtual Environments, Proceedings of ACM Symposium on Virtual Reality Software and Technology (VRST), Hong-Kong, China, 2009
Draft paper,
Paper Selected for a special issue in IEEE Transactions on Visualization and Computer Graphics

Sébastien Hillaire, Gaspard Breton, Nizar Ouarti, Rémi Cozot, Anatole Lécuyer,
Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications, In Computer Graphics Forum (CGF), Vol. 29, No. 6, pp.1830-1841
2009

Sébastien Hillaire, Anatole Lécuyer, Gaspard Breton, Tony Regia Corte,
Gaze Behavior and Visual Attention Model When Turning in Virtual Environments, Proceedings of ACM Symposium on Virtual Reality Software and Technology (VRST), Kyoto, Japan, 2009
Draft paper

Léo Terziman, Anatole Lécuyer, Sébastien Hillaire, Jan M. Wiener,
Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments?, Proceedings of IEEE Virtual Reality (VR), Lafayette, Louisiana, USA
Draft paper
2008
Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez,
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments, In IEEE Computer Graphics and Application (CG&A), vol. 28, no. 6, Nov/Dec, pp. 47-55
Paper, Source code (please refer to my IEEE VR 2008 publication)
Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez,
Using an Eye-Tracking System to Improve Depth-of-Field Blur Effects and Camera Motions in Virtual Environments, Proceedings of IEEE Virtual Reality (VR), Reno, Nevada, USA,, pp. 47-51
Draft paper, Video [youtube], QuakeIII DoF&Cam sources (under GPL with APP protection)
2007
Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez,
Effets de flou visuel pour la navigation en environnements virtuels en vue à la première personnes, Proceedings of Association Française d'Informatique Graphique (AFIG), Marne-la-Vallée, France, pp. 83-90
Paper (in french)

Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez,
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments, Proceedings of ACM Symposium on Virtual Reality Software and Technology (VRST), Newport Beach, California, USA, pp. 204-207
Draft paper, Video, Paper Selected for a special issue in IEEE Computer Graphics and Application











Last Updated on Sunday, 27 May 2012 23:20